![]() It takes a ship that's a meh in PvP and makes it GREAT in PvE. That super AP that hits like a truck, above average range at T6, sluggish turrets are easier to work with when you learn the mechanics of the Op and know roughly where enemies will spawn and the Bots stick to HE unless you have an active fire (baring BB's) so her lack of armour/big cit is LESS of a problem. Kinda meh in PvP now, was meh to straight bad in PvP at T7? Well it was ALWAYS good in Ops. We already know that ships that are 'meh' in PvP/Randoms are actually useful in Ops. ![]() I've been saying that forever that if I was Wargaming I'd have ops at *every* tier. ships that could be sold as they work well in a certain Operation. I was going to buy the Sims just for Dynamo, now I will not. Think of the other Prem. To them the only way to make money is off of multiplayer despite having all the hard parts of developing good SP or CoOp missions already done. I think most players would, particularly CoOp/PvE focused players.īut Wargaming just *refuses* to see that. I'd pay $10 for a single player, single mission. Finally, if they *really* were smart, they'd do little 1-off Single Player Missions, with appropriate reward levels that they can *sell* directly. ![]() So that's a potential monetization point. Likewise, yes, those Operations are fantastic for boosting/Captain training, but that's predicated in running tons of flags and Camos, which while yes you get SOME for free, not at a rate to offset doing tons of ops in a row (I did a real number on my remaining special flags last week with the Narai being the weekly). I know that is true for my part the main reason I bought several T6 ships was expressly to use them in Ops and either have paltry few or zero games in them in PvP modes. I've brought this up before to positive responses, but MANY, maybe even MOST players have bought a T6 or T7 Premium ship either solely because or heavily influenced by using it in Operations. For one, Operations add a TON of value for Premium ships at those tiers. Problem is that is maybe, MAYBE true in the short term, but wrong in the long. They don't think they can make money off of them and they also think they lose money, because of how rewarding they are (and kinda HAVE to be). Players want an existing feature re-enabled, WG tells said player base to flip off. ![]()
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